Program Arcade Games

Program Arcade Games

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English
392 Pages

Description

Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games.


After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms.


You'll learn:


  • How to create quiz games
  • How to integrate and start using graphics
  • How to animate graphics
  • How to integrate and use game controllers
  • How to add sound and bit-mapped graphics
  • How to build grid-based games

Audience<
This book assumes no prior programming knowledge.  

Subjects

Informations

Published by
Published 31 December 2015
Reads 1
EAN13 9781484217900
License: All rights reserved
Language English

Legal information: rental price per page €. This information is given for information only in accordance with current legislation.

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Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games.
After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms.
You'll learn:
  • How to create quiz games
  • How to integrate and start using graphics
  • How to animate graphics
  • How to integrate and use game controllers
  • How to add sound and bit-mapped graphics
  • How to build grid-based games
Audience
This book assumes no prior programming knowledge.