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Facebook Games by Design have a Negative Social Impact

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Facebook Games by Design have a Negative Social Impact

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Language English
Facebook Games by Design have a Negative Social Impact
October 12, 2010
Abstract
The recent rise of Facebook games has changed the way people play games online. The
integration of social network makes the mini-games highly popular among teenagers and children.
There is an increasing concern on whether the design of the games would lead to undesirable
social impact. This article is going to investigate into the issue, showing that the Facebook games
are actually causing problems such as addiction to internet, decreasing sociability, mis-education
to children and fall in productivity among people.
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Introduction
Since the emergence of Facebook, there have been claims that Facebook, as a social site, has caused
even more social impact than traditional online games, instead of helping people to make friends.
The recent development in Facebook games is worsening the situation, as they are very widespread,
easily accessible, and the games are designed to make you devote a lot of time into it. Combining
the addictive nature of Facebook and online games, Facebook games have a very large impact on the
society.
It seems that Facebook games are fueling the problem of internet addiction; however there are also
claims that they are in fact beneficial to the society. Therefore, this essay is going to analyse this
problem in both the supporting and opposing side, while drawing a conclusion on whether Facebook
games are causing serious internet addiction as well as negative social impact.
The arguments supporting the claim include:
Facebook games are very addicitive in nature
Facebook games have negative impact on moral development to the young
Facebook games are discouraging social interaction
Facebook games lowers productivity of people
The arguments against the claim include:
Facebook games are promoting interaction among people
Facebook games has its education value to children
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This essay was submitted for assessment in the subject 433-343 Professional Issues in Computing, in the Department
of Computer Science and Software Engineering, The University of Melbourne, 2010.
The authors retain copyright (2010) of this essay. Permission is granted for non-commercial copying. The University of
Melbourne is permitted to publish this essay in electronic or hard copy form.
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