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OCCUPATIONAL STRESS IN MENTAL HEALTH COUNSELORS by Dan J. Braaten A Research Paper Submitted in Partial Fulfillment of the Requirements for the Master of Science Degree With a Major in Marriage & Family Therapy Approved: Two Credits __________________________ Dr. Charles Barnard The Graduate College University of Wisconsin-Stout May 2000
  • behavioral changes
  • subsequent job dissatisfaction
  • financial consequences of work stress
  • mental health counselors
  • corresponding stress management techniques among mental health counselors
  • occupational stress
  • job stress
  • results



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Language English
Advanced 3D Modeling, Animation, Compositing, and Special Effects ITP 305 (3 Units)
ObjectiveThe purpose of this course is to extend techniques and builds upon theories introduced in the beginning animation course (itp215). This course provides the foundation for advanced animation construction, incorporation of and integration with external media, and techniques to automate and optimize development processes.
ConceptsIn this course, students build upon fundamental techniques to create professional quality imagery and motion. Students learn advanced modeling techniques such as NURBS modeling, advanced surfacing techniques such as specularity and sequenced mapping, and advanced animation and special effects including controllers, effectors, dynamics, and multiple emitters. In addition, students will be introduced to productivity and optimization techniques such as scripting and expressions. Students will also be introduced to a variety of compositing methods.
Prerequisites/ITP 215 Recommended Preparation
InstructorLance S. Winkel Contacting theemail: winkel@usc.edu InstructorTel: 213.740.9956
Office Hours
Lab Assistants
Thursdays 58pm
Information about lab assistants should be listed here.
Lecture2 hours
Lab2 hours.
Course Structure
This is a good place to describe how you will run the class, when assignments will be assigned and due, etc.
Web SiteClass materials are posted on the USC Blackboard website.https://blackboard.usc.edu/
GradingTen weekly assignments / progress checks = 10 points each (100 total) Giant Robot Model = 20 points Giant Robot Finished Composite Scene = 20 points Character Rigging and Animation Project = 20 points Final project = 60 points Attendance and Participation = 30 points (10 points / absence) Total = 250 points Grading percentages: A 10093 A 9290 B+ 8987 B8683B8280C+7977C7673C7270D+6967D6665F 64or belowPoliciesAttendance: The course content and projects are so closely tied together; excessive absences will severely and negatively affect the learning process. Any student who misses three or more classes will fail the course. Projects: All projects and weekly assignments are due at the start of class and are considered late ½ hour after class begins. Only one project or assignment may be turned in late. All other late projects will NOT be accepted unless preapproved by the instructor. With the instructor’s approval, on time projects may be redone for additional credit but must be turned in by the following class session. The final project may not be turned in late.Before logging off a computer, students must ensure that they have emailed or saved projects created during the class or lab session. Any work saved to the computer will be erased after restarting the computer. ITP is not responsible for any work lost. ITP offers Open Lab use for all students enrolled in ITP classes.These open labs are held beginning the second week of classes through the last week of classes.Please contact your instructor for specific times and days for the current semester.
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Academic Integrity
Students with Disabilities
The use of unauthorized material, communication with fellow students during an examination, attempting to benefit from the work of another student, and similar behavior that defeats the intent of an examination or other class work is unacceptable to the University.It is often difficult to distinguish between a culpable act and inadvertent behavior resulting from the nervous tension accompanying examinations.When the professor determines that a violation has occurred, appropriate action, as determined by the instructor, will be taken. Although working together is encouraged, all work claimed as yours must in fact be your own effort.Students who plagiarize the work of other students will receive zero points and possibly be referred to Student Judicial Affairs and Community Standards (SJACS). All students should read, understand, and abide by the University Student Conduct Code listed in SCampus, and available at: http://www.usc.edu/studentaffairs/SJACS/nonacademicreview.html
Any student requesting academic accommodations based on a disability is required to register with Disability Services and Programs (DSP) each semester. A letter of verification for approved accommodations can be obtained from DSP. Please be sure the letter is delivered to me (or to your TA) as early in the semester as possible. DSP is located in STU 301 and is open 8:30 a.m.  5:00 p.m., Monday through Friday. The phone number for DSP is (213) 7400776.
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Advanced 3D Modeling, Animation, Compositing, and Special Effects ITP 305 (3 Units)
Course Outline Week 1Introduction (Date)Review of the Maya GUI Review fundamental modeling techniques Modeling theory  Reading:Any assigned readings Project:Design a giant robot, mechanical automaton, or complex transport vehicle to serve as a basis for the first modeling project. Week 2Advanced modeling theory (Date)Forms that work well with Polygons Forms that work well with NURBS Setting up a scene for modeling Image planes Mesh topology Quad’s (4sided) vs. Tri’s (3sided) vs. multisided faces 2manifold vs. nonmanifold polygon geometry Complicated meshes and Boolean modeling operations  Reading:Any assigned readings Project:Giant Robot (Week 1 of 4) – Design and prepare a character design for the Giant Robot. Create a project folder, set up the scene and scale, and begin modeling the Giant Robot. Main shapes of entire character should be blocked in. Due Week 3. Week 3Modeling with NURBS (Date)NURBS (NonUniform Rational BSplines) NURBS components (Control Vertices, Hulls, Spans/Sections, Curve Degree, Edit Points, U and V coordinates) Curvebased modeling concepts and techniques Complex extrusions and lofts BiRails  Reading:Any assigned readings Project:Giant Robot (Week 2 of 4) – Add details to the Giant Robot using multiple techniques including NURBS. At least five (5) detail structures should use NURBS geometry. Due Week 4.
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Week 4Modeling cleanup and Texture Implications (Date)NURBS to polygon conversion Polygon Cleanup Naming conventions, parenting, hierarchies, and naming conventions Best practices for UV unwrapping and layout  Reading:Any assigned readings Project:Giant Robot (Week 3 of 4) – Finish and clean up the geometry of the Giant Robot character for group critique in class. Objects should be named cleanly in preparation for the next phases of the project. Due Week 5. Week 5UV unwrapping and texturing (Date)In class critique of the Giant Robot models UV Coordinates UV Projections and unwrapping NURBS vs. polygon UV coordinate space Exporting UV snapshots to Photoshop Materials Fundamentals  Reading:Any assigned readings Project:Giant Robot (Week 4 of 4) – Unwrap the UV’s of the Giant Robot, and assigning custom materials to each object. Create UV snapshots of each unwrapped object. Due Week 6. Week 6Automation and Movement(Date)Skeletons and hierarchies Rigging for hard surfaces and multiobject models Binding Preparing geometry for rigging and animation Review fundamental animation and performance principles Forward vs. Inverse Kinematics Hierarchies: Parent > Child Relationships Skeletons and Joint Hierarchies Organizing a complex character (defining what and how things move) Creating a simple rig Range of motion and types of motion  Reading:Any assigned readings Project:Giant Robot Rig (Week 1 of 3) – Cleanup models for rigging. Build a skeleton hierarchy to support the automation of the model. Bind the geometry.Due Week 7. Week 7Controlling Animation(Date)Controllers Driven Keys and Connections  Reading:Any assigned readings Project:Giant Robot Rig (Week 2 of 3) – Build all necessary controllers and secondary motion controls. Use expressions, set driven keys, and direct connections to manage these functions. Due Week 8.
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Week 8Constraints and Deformations(Date)Understanding animation constraints Tranformations Deformations Blending between multiple constraints  Reading:Any assigned readings Project:Giant Robot Rig (Week 3 of 3) – Finish the rig. Refine any remaining control problems. Due Week 9. Week 9Visual Effects and Animation (Date)In class critique of the Giant Robot rigs Adding visual effects to animated scenes Shatters, explosions, and other types of effects Previs for VFX  Reading:Any assigned readings Project:Giant Robot VFX (Week 1 of 4) – Setup the camera and animate the scene. Begin with a rough previsualization for timing the sequence.Due Week 10. Week 10Applications for Rigid Bodies (Date)Rigid Bodies Passive vs. Active Rigid Bodies Baking Animation Workflow and best practices Hero objects vs. stunt objects Visual Sleight of Hand  Reading:Any assigned readings Project:Giant Robot VFX (Week 2 of 4) – Model any necessary props and model hero and stunt objects for destructive geometry. Add dynamics and effects and bake out the simulations in preparation for adding particle systems. Due Week 11. Week 11Applications for Particles (Date)Particle systems Volumetric shaders and particle cloud shader Explosions, fire, sparks, and debris. Maya’s dynamics tools (particles, rigid and soft bodies, fluids, nCloth) Particles systems and dynamics workflow Canned vs. custom effects Hardware vs. Software render types Post processing considerations Particle disk cache (and why project folders and absolutely essential) Special topics: Fluids, Overburn technique, etc.  Reading:Any assigned readings Project:Giant Robot VFX (Week 3 of 4) – Add particle systems for sparks, rockets, fire, and smoke. Due Week 12.
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Week 12Rendering Dynamics (Date)Apply several of the various visual effects tools and techniques to enhance the performance of the scene. Smoke, fire, gravel and soot, debris, weapons fire, heat blur, clouds, etc. Rendering in layers Geometry pass, software dynamics pass, hardware dynamics pass, Mental Ray, and other passes  Reading:Any assigned readings Project:Giant Robot VFX (Week 4 of 4) – Due Week 13. Due Week 13. Week 13Lighting and Rendering (Date)Gestural lighting Secondary Illumination  Reading:Any assigned readings Project:Rendering (1 of 3) – Further enhance the lighting and rendering. Due Week 14. Week 14Advanced Texturing and Lighting(Date)Mental Ray IBL and HDRI  Reading:Any assigned readings Project:Rendering (2 of 3) – Due Week 15. Week 15Compositing and Final Render (Date)Final class critique Putting the finishing touches on a completed scene Rendering and post processing of a finished scene Review of dynamics tools based on needs of projects  Reading:Any assigned readings Project:Rendering (3 of 3)  Pull out all the stops to finish this Final project! The final should be at least 15 seconds long and be composed of at least three shots. This is a chance for you to use camera, shot selection, character performance, lighting, and effects to create a finished portfolio quality piece. Final output should be QuickTime format, Sorensen 3 or H.264 codec. I would like to collect project folders as well. Final Project due for viewing and inclass critique at start of our arranged Final Exam session. Week 16Wednesday, May 9,24pmInformation regarding the final (project, presentation, test, etc.)
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