Global Virtual Currency Market  Size, Trend, Analysis, Report, Research, Technology,  Opportunity and Forecast 2014-2018

Global Virtual Currency Market Size, Trend, Analysis, Report, Research, Technology, Opportunity and Forecast 2014-2018

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Global Virtual Currency Market Size, Trend, Analysis, Report, Research, Technology, Opportunity and Forecast 2014-2018 TechNavio's analysts forecast the Global Virtual Currency market to grow at a CAGR of 8.52 percent over the period 2013-2018. One of the key factors contributing to this market growth is the increasing usage of social media and online games. The global virtual currency market has also been witnessing the increasing adoption of gamification. However, the increase in cyber threats could pose a challenge to the growth of this market. TechNavio's report, the Global Virtual Currency Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the APAC and EMEA regions, and the Americas; it also covers the global virtual currency market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market. To Get details: http://www.bigmarketresearch.com/global-virtual-currency-2014-2018market Key vendors dominating this space are DeNA Co., Ltd., Facebook Inc., Gree Inc., and Zynga Inc. Other vendors mentioned in the report are CrowdStar Inc., Electronic Arts Inc., Kabam Inc., King.com, Playdom, Inc., Rovio Entertainment Ltd., Tencent Holdings Ltd., TinyCo., and Wooga GmbH. Key questions answered in this report: What will the market size be in 2016/2018 and what will the growth rate be?

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Published 14 October 2014
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Global Virtual Currency Market Size, Trend, Analysis, Report, Research, Technology, Opportunity and Forecast 2014-2018
TechNavio's analysts forecast the Global Virtual Currency market to grow at a CAGR of 8.52 percent over the period 2013-2018. One of the key factors contributing to this market growth is the increasing usage of social media and online games. The global virtual currency market has also been witnessing the increasing adoption of gamification. However, the increase in cyber threats could pose a challenge to the growth of this market. TechNavio's report, the Global Virtual Currency Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the APAC and EMEA regions, and the Americas; it also covers the global virtual currency market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market. To Get details: http://www.bigmarketresearch.com/global-virtual-currency-2014-2018-market Key vendors dominating this space are DeNA Co., Ltd., Facebook Inc., Gree Inc., and Zynga Inc.
Other vendors mentioned in the report are CrowdStar Inc., Electronic Arts Inc., Kabam Inc., King.com, Playdom, Inc., Rovio Entertainment Ltd., Tencent Holdings Ltd., TinyCo., and Wooga GmbH.
Key questions answered in this report: What will the market size be in 2016/2018 and what will the growth rate be? What are the key market trends? What is driving this market? What are the challenges to market growth? Who are the key vendors in this market space? What are the market opportunities and threats faced by the key vendors? What are the strengths and weaknesses of the key vendors?
You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.
Table Of Content: 01. Executive Summary 02. List of Abbreviations 03. Scope of the Report 03.1 Market Overview 03.2 Product Offerings 04. Market Research Methodology 04.1 Market Research Process 04.2 Research Methodology 05. Introduction 06. Market Landscape 06.1 Prominent Virtual Currencies 06.1.1 Retail Loyalty Points 06.1.2 Credit Card Points 06.1.3 Air Miles 06.1.4 Game-based Virtual Currency 06.1.5 Peer to Peer Virtual Currency 06.2 Market Size and Forecast 06.2.1 Mobile Virtual Currency Market Size and forecast 06.3 Five Forces Analysis 07. Geographical Segmentation 08. Buying Criteria 09. Market Growth Drivers 10. Drivers and their Impact 11. Market Challenges 12. Impact of Drivers and Challenges 13. Market Trends 14. Trends and their Impact 15. Vendor Landscape 15.1 Competitive Scenario 15.1.1 Key News 15.1.2 Mergers and Acquisitions 15.2 Major Vendors 15.3 Other Prominent Vendors 16. Key Vendor Analysis
16.1 Facebook Inc. 16.1.1 Business Overview 16.1.2 Key Information 16.1.3 SWOT Analysis 16.2 Zynga Inc. 16.2.1 Business Overview 16.2.2 Key Information 16.2.3 SWOT Analysis 16.3 Gree, Inc. 16.3.1 Business Overview 16.3.2 Business Segmentation 16.3.3 Key Information 16.3.4 SWOT Analysis 16.4 DeNA Co., Ltd. 16.4.1 Business Overview 16.4.2 Business Segmentation 16.4.3 Key Information 16.4.4 SWOT Analysis 17. Other Reports in this Series
To Get Complete TOC Mail @ sales@bigmarketresearch.com
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