A general framework for digital game-based training systems [Elektronische Ressource] / vorgelegt von Angela Brennecke
214 Pages
English
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A general framework for digital game-based training systems [Elektronische Ressource] / vorgelegt von Angela Brennecke

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Downloading requires you to have access to the YouScribe library
Learn all about the services we offer
214 Pages
English

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Universität RostockFakultät für Informatikund ElektrotechnikA General Framework forDigital Game-Based Training SystemsDissertationzur Erlangung des akademischen GradesDoktor-Ingenieur (Dr.-Ing.)der Fakultät für Informatik und Elektrotechnikder Universität Rostockvorgelegt vonAngela Brennecke, geb. am 23.Januar 1978 in Braunschweigaus RostockRostock, 31.März 2009urn:nbn:de:gbv:28-diss2009-0152-0Approved byProf. Dr. Heidrun Schumann, University of Rostock, Germany (Adviser)Prof. Dr. Pavel Slavik, Czech Technical University Prague, Czech RepublicProf. Dr. Stefan Schlechtweg, Anhalt of Applied Sciences (FH), GermanyDay of DefenseJuly 09, 2009KeywordsComputer Graphics, Virtual Reality, Digital Game-Based Learning, Digital Game-BasedTraining Systems, Serious Gamesurn:nbn:de:gbv:28-diss2009-0152-0Copyright © 2009 by Angela BrenneckeAbstractSerious games have recently become the most prominent example of digital game-basedlearning and digital game-based training systems. However, the integration of seriousgames into education has failed so far. This is mainly due to the fact thatgames pursue traditional computer game design patterns and address only learningsituations. Yet apart from learning situations, education is comprised of teaching andcommunication situations that let teacher and student interact with each other.

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Published 01 January 2009
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Language English
Document size 28 MB

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