A Game of Thrones Genesis

A Game of Thrones Genesis

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Manuel du jeu vidéo A Game of Thrones Genesis. «A Game of Thrones - Genesis» is the video game adaptation of George R.R. Martin’s best-selling «A Song of Ice and Fire» series of novels. In this strategy game, your political prowess will be as important as your strategic and military skills! «A Game of Thrones - Genesis» plunges you into the heart of the battles and intrigues between the Houses that shaped the Kingdom of Westeros.
The arrival of Nymeria in Dorne (Year -700) up until the defence of the Wall against
the wildling invasions (Year 300) marks the genesis of the great saga of A Game
of Thrones that you will experience through 1,000 years of history.
Become a player in the greatest battles and the founding events of Westeros, such
as the invasion of the continent by Aegon the Conqueror and the War of the Usurper.
In this strategy game, victory does not necessarily result from brute force.
You can of course choose to use a military approach and besiege your opponents,
but you may also strangle by economic warfare, or use all the dirty tricks possible
and subtle diplomacy to politically crush them. Treachery, deception and backstabbing
are everywhere… so watch your back, always!
You can also play A Game of Thrones - Genesis in multiplayer mode with a richly
detailed campaign that will allow you to participate in the key moments in the history
of Westeros, where 2 to 8 players can do battle in intense games for the Iron Throne…
be prepared for alliances, betrayals, deception and ranged battles as you progress through
the game!

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IMPORTANT HEALTH WARNING ABOUT PLAYING VIDEO GAMES Photosensitive seizes A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jering or shaing of arms or legs, disorientation, confusion, or momentary loss of awareness. eizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striing neary ojects. mmediately stop playing and consult a doctor if you experience any of these symptoms. arents should watch for or as their children aout the aove symptoms  children and teenagers are more liely than adults to experience these seizures. The ris of photosensitive epileptic seizures may e reduced y taing the following precautions it farther from the screen use a smaller screen play in a welllit room do not play when you are drowsy or fatigued. f you or any of your relatives have a history of seizures or epilepsy, consult a doctor efore playing.
HELP  TEHNIAL SUPPORT f you encounter difficulties installing or running A Game of Thrones - Genesis,  do not hesitate to contact our technical support department y email. E-mail : supportagotgenesis.com lease provide a maximum amount of information on the prolem encountered and the way it occurs. Attach a xdiag file to your mail.
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SUMMARY INSTALLATION   GAME WORLD  THE HOUSES    Targaryen ................................................................................................   tar .......................................................................................................   Tully .......................................................................................................   Arryn ......................................................................................................   Tyrell .......................................................................................................   aratheon ................................................................................................   artell ....................................................................................................   annister .................................................................................................  GAME MODES    Tutorial ...................................................................................................  .................... ............................................                                aomuspea ivgs n  ouse . ...................................................................................................................... l .............................................................................................                    euplltaiyp ..a..y.e..r. . .............................................................................................PLAY IN HOUSE VS HOUSE MODE   vs ouse e ..............................................................                                               Ttihacert tocironyng  dcaou nctd oiotufi soae n g  a..m...e. . ......... ...g....a.....m...................................................................................................................................................................  inning prestige .......................................... ........                  oesaicne gt ipres taingde  ..w..a.r. ..t.i..m..e.. .............................................................................................................................. me ..................   acts ......................................................................................................  GAME INTERAE  2 UNITS   irin                nit hgi roif nugn zitosn .e..s. ...................................................................................................................................................................... nit panel ..............................................................................................                                               Airognhtfi .in.g.g.h. .tu.i.n.n.i.gt. s..u ....n..i..t....s... ....................................................................................................................................................................... m ...........................................................................                 niyue units ..........................................................................................STRUTURES  2  eudal ome..........................................................................................   Alliances ................................................................................................   arious ...................................................................................................  PLAY IN MULTIPLAYER MODE  2  oin a game ............................................................................................   reate a game .........................................................................................  ned e ......................................                               raiends  ..g..a..m................................................................................................................................................ hat .......................................................................................................  SOME ADVIE  2 USEUL INO  3  haracters of the ords ...........................................................................   ouses onus .........................................................................................   hortcuts ................................................................................................  REDITS  3 3
INSTALLATION To install A Game of Thrones - Genesis, please insert the  into your  drive and then follow the onscreen instructions. f no window is displayed after you have inserted the disc into your drive, please do the following douleclic on the [Computer] icon on your destop, then on the [DVD Drive] icon to launch the install program then follow the install program instructions that appear onscreen. icense Agreement ou may loo at the license agreement of A Game of Thrones - Genesis during the installation. ou must read it thoroughly and accept the terms of use efore installing the game. otice roduct offered suject to your acceptance of the team uscrier Agreement («SSA»). ou must activate this product via the nternet y registering for a team account and accepting the A. lease see www.steampowered.omareement to view the A prior to purchase. f you do not agree with the provisions of the A, you should return this game unopened to your retailer in accordance with their return policy.
Activate the game hen you have chosen to install Game of Thrones - Genesis,  and you are connected to your team account, you will e ased to enter your product code to activate the game. This code is printed on the ac of your manual. The game will start to install once you have entered the code and you can enjoy the game to the full
mportant should a new window appear called “rodut ativation” reuesting a serial numer, please enter your product code which is printed on the ac of your manual.
inimum ystem euirements :    TA   CE: ATE AE .  A E:     TA GAC CAD:    ET  A AE . ATE AT AE  TTE A EE  T  E DVD-:  E AD D ACE:   D CAD: ET  ATE TEET ET EE  E A A AE ATAT
GAME WORLD  «A Game of Thrones - Genesis» is the video game adaptation of eorge .. artin’s estselling «A on of e and ire» series of novels. n this strategy game, your political prowess will e as important as your strategic and military sills «A Game of Thrones - Genesis» plunges you into the heart of the attles and intrigues etween the ouses that shaped the ingdom of esteros. The arrival of ymeria in orne (Year -700) up until the defence of the all against the wildling invasions (Year 300) mars the genesis of the great saga of A Game of Thrones that you will experience through , years of history. ecome a player in the greatest attles and the founding events of esteros, such as the invasion of the continent y Aegon the onueror and the ar of the surper.
THE HOUSES ou can play one of the  ouses in the continent of esteros, each with its own history and characteristics. The ouses onuses are only availale in ouse vs ouse mode.
TARGARYEN ouse Targaryen is a nole family of alyrian descent that escaped the oom. They lived for centuries on the island of ragonstone until Aegon Targaryen and his sisters rode their dragons to the conuest of the even ingdoms. ouse Targaryen ruled as the ings of esteros for nearly  years, until expelled y oert’s eellion. Their seats were the capital city of ing s anding and the island castle of ragonstone.
STAR ouse tar has had its seat at interfell for close to eight thousand years and the lood of the irst en flows in their veins. eing of the orth, ouse tar has always een close to the men of the ight’s atch and it has lent assistance in repelling attacs from eyond the all.
TULLY ouse Tully never ruled as ings. Their seat is iverrun, which is shaped in a triangle and is situated etween the ed or and Tumlestone rivers the opening of the sluice gates creates a wide moat on the third side. The walls of iverrun rise sheer from the water and afford a commanding view of the opposite shores.
ARRYN ouse Arryn can date ac its line to the Andal invasion of esteros, some six thousand years ago when they too the name of ings of ountain and ale. owever, they sumitted to Aegon the onueror. Their main seat is the Eyrie, which sits astride a mountain nown as the iant’s ance and is accessile y a path of steps cut into the mountain.
TYRELL ouse Tyrell were stewards to the ings of the each until the death of ing ern during the Targaryen conuest. The position of the Tyrells was therefore contested and several families chafed at the fealty they owed to them. The each offered fertile lands providing the Tyrells with the income to finance a large army.
BARATHEON ouse aratheon is descended through the female line from the torm ings, having acuired oth the lands and the daughter of Argilac the Arrogant at the outset of Aegon’s onuest. The seat of the family is therefore, historically, at torm’s End. The ouse aratheon rose to overthrow Aerys  Targaryen and claimed the ron Throne, gaining oth ing’s anding and ragonstone.
MARTELL ouse artell was one of the ruling ords of orne until ors artell married the warrior ueen ymeria and went on to unite all of orne under their rule. ouse artell was the only ouse not to succum to Aegon the onueror and his dragons. After two centuries of fighting off Targaryen occupation, ouse artell ultimately sumitted orne to Targaryen rule through marriage.
LANNISTER ouse annister is, without dout, the richest family in the even ingdoms, due to the many goldmines in the esterlands. They reigned as ings of the oc until the Targaryen conuest. The seat of the ouse is at asterly oc, a powerful fortress which sits atop a roc overlooing the sea.
GAME MODES TUTORIAL hen you launch A Game of Thrones - Genesis for the first time, we recommend you start y opening the tutorial to understand the various processes (creation of alliances underand actions and deception peace ar ictory and pacts). This information will not only help you gain an indepth nowledge of the game mechanics, ut will also reveal the sutleties and nuances that will help you to master it. ou can access the “game interface” screen via the ause menu at any time during the game. The game interface contains asic information and strategic tips and hints. AMPAIGN Through the  missions that mae up the single player campaign, you will plunge headlong into the heat of the attles and intrigues etween the large ouses that have shaped the even ingdoms. issions will e unloced as you progress, and you can set the difficulty level in each one. HOUSE VS HOUSE n ouse vs ouse, up to  ouses can compete to claim the ron Throne To achieve this ojective, you must earn enough restige oints for the ouse you represent. There are various ways you can do this acuire riches, form alliances, control septs or massacre your enemy… owever, some actions may lead you to lose restige oints, e.g. esiege an enemy castle or town in a time of peace, e the victim of a secret alliance, see your astards revealed… ain enough restige oints to accede to the ron Throne . ou have all the tools availale to do this assassinate their reat ords, cut their usiness channels, uyoff their units and turn them against their ouse, capture their units and demand ransoms… just do whatever it taes to win MULTIPLAYER ouse vs ouse ultiplayer ouse vs ouse mode is identical to the single player ouse vs ouse mode. p to  players can compete online. aned game  This is a multiplayer game with ranings. REPLAY eplays are video recordings of each of the matches you played, giving you the opportunity to watch your most glorious victories, or on the other hand to analyze your defeats to correct your mistaes.
PLAYING IN HOUSE VS HOUSE MODE The ouse vs ouse mode wors the same way in olo mode and ultiplayer mode. STARTING A HOUSE VS HOUSE GAME To start a ouse vs ouse game, follow these steps • ap choice A dropdown menu on the right of the screen allows you to choose the map to play on. Each map has a predefined numer of corresponding ouses. All ouses on the map will e active during the game (played by players or by AI) . ome maps allow , , , or even  ouses to compete. • amily choice The player can choose which family he will play from the ones listed. The list will vary depending on the map selected. • Team choice t is possile to form teams among the ouses on maps for  players or more. Titles and restige oints are shared etween the ouses that mae up one team. This is completely different from the “acts” system. • ifficulty choice ou can adjust the A difficulty. The possiilities are eginner, Easy, ormal, or ard. End of the ame: hen a player wins, the game is over. lic on the [uit] utton to access to the game statistics screen. ou can then see a gloal view of the tactical choices and the developments of each player or A to help you improve your tactics. The player who wins the game can stay on the game map y clicing on [Continue] . THE ONDUT O A GAME n ouse vs ouse mode (solo or multiplayer) , the victory goes to the player who first reaches  restige oints. uring a ouse vs ouse game, there are three game phases development, underhand actions and war. evelopment  Estalish alliances with the towns and castles that mae up the world of esteros. The goal here is to get gold, food, to extend your territories and thus your power. old is the main resource for hiring your units. ood is only necessary to create and maintain your army. nderhand actions e cunning and deceive your enemies to force them into sumission. As other ouses are also looing to control the map, underhand actions are choice tactics that let you hold sway over your opponents.  ar  ou will inevitaly tae up arms lead your troops into attle and, hopefully, emerge victorious. The tas of acceding the ron Throne will e an arduous one. ou must form alliances with the towns and castles that mae up the world of esteros. eep order y securing the loyalty of your vassals and uash any attempts at a revolution. There will e many plots and etrayals, ut nothing will stop you if you estalish your politicaleconomic rule.  
VITORY ONDITION To snatch victory, your ouse must accumulate  restige oints or ill the enemy reat ords and their descendants. WINNING PRESTIGE Pestie tites restige oints are acuired through  different titles the player must hold. Each title regularly rings restige oints to the ouse who holds it. The more the titles the ouse possesses, the more uicly it will earn restige oints. There are four titles which are awarded respectively to the ouse that  • has the largest amount of revenue.  • controls the largest numer of alliances with towns and castles.  • has created the largest numer of victims (units illed and deception) .  • controls a sept (reliious buildin) . st prestige title form the most alliances end your envoys into neutral and enemy structures to create new alliances or to rea old ones. The alliance percentage is shown y the red ar aove the town. end out a spy to mae secret agreements. The secret agreement percentage is shown y the lue ar aove the town. T :  n ouse vs ouse mode, consider uicly marrying off your reat ord y sending him to an allied town (do tis in te same ay as it a noble lady) nd prestige title create more victims and mae turncoats of enemy units with your spy or rogue. Attac defenceless targets such as merchants, peasants and envoys. se mercenaries to harass the enemy. ncrease the assassin level and select the sill [oisonin] , so that your assassin can use stealth when attacing a victim. rotect your units with guardsmen to stop your enemy maing too many victims. rd prestige title earn the most income Acuire the Effectiveness sill for your envoys and deploy them in the towns. ill the enemy merchants to seize the money they are carrying. ncite uprisings in the enemy towns this will immediately halt the flow of income from this town. th prestige title control a sept end an envoy to the sept or near to it. se guardsmen to protect the envoy. se an assassin, a rogue or a nole lady to ill, uyoff or seduce the enemy envoys who will e tempted to retae it from you. lace mercenaries near the sept and let their weapons do the taling.
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henes Another way of otaining restige oints is to complete challenges these are displayed on the top right of the screen and are issued to each ouse at the start of a game. nce a ouse manages to fulfil the reuired conditions, it will immediately gain ten restige oints and will e assigned a new ojective. f a ouse has not achieved its ojective after several minutes, the challenge will e cancelled and a new challenge will e issued. LOSING PRESTIGE n a game with less than four ouses, there are only three ways of losing restige oints  • when an enemy discovers one of your astards.  • when you esiege an enemy town or castle in a time of peace.  • when you are the victim of a secret agreement when war is declared. n a game of more than four ouses, there is a fourth way  • when you rea a pact with an enemy ouse. PEAETIME AND WARTIME A complete gaming phase includes two periods eace and ar. A game always egins in eacetime, and, unless a player wins uicly, ar is inevitale. Times of eace and ar are represented y a gauge at the top of the screen. At first, this gauge is lue to represent peacetime. t gradually turns red ased on the play ’ er s aggressive actions. nce the ar is completely red, the game switches to artime. n artime, only armies can tae the cities and castles allied with other ouses. n eacetime, this action immediately triggers ar. PATS n a game involving at least four ouses, it is possile to send your reat ord or heir to the eudal ome of an enemy ouse in order to offer a pact. The pact may e a nonaggression pact or a mutual enefit pact. The latter allows for the sharing of fields of vision as well as nonaggression. f course, given that oth parties to a pact are in competition for the final goal, the ron Throne , there is no guarantee that either type of pact will e respected. The ouse who reas a pact will lose  restige oints.
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GAME INTERAE
The inome ounter There are three parameters to e taen into account when you loo to hire a unit availale gold, availale food and availale time restie titles and the peaewar aue  
restige titles uring a ouse vs ouse game, one of the ways you can win is to accumulate restige oints, which are earned y holding a maximum numer of prestige titles. eacewar gauge eace reigns at the start of a game and the gauge is lue. The gauge will fill up with red with each aggressive action committed y the players, and when the gauge is completely red, war will e declared and there will e no way to return to the time of peace.
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etives  hallenes  n ampaign mode the mission ojectives will e displayed here. n ouse vs ouse, the challenges will e shown here. f the ouse has not achieved its ojective after seven minutes, the challenge will e cancelled and a new challenge issued. Current units panel  The icons of the units under your orders are displayed here (ecept te mercants).  They are listed y category and in order of creation.
restie ar  n ouse vs ouse, this ar enales you to see the prestige level of each ouse. This is useful for deciding whether to form an alliance and to therefore counter the advance of your main enemy.
ini-map  
The minimap provides an instant overview of the geographic and political situation. This allows you to immediately discern the nature of the alliances and the extent of the territories owned y each ouse. ignals will e displayed aove the minimap indicating the geographic location of events in the game. There is a utton in the top left of the map which allows you to view the game in full screen (you can also press te ab ey on te eyboard). This is the strategic view on the map, which shows all the units and alliances. ou can also interact with your units in this view. eleted unit panel  hen you clic on most ingame units or structures the panel at the ase of the screen will change and an information ule will e displayed nit hirin one  ou hire units via this panel which is made up two sections. The ottom section of the menu allows you to select the hiring point for your units.
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UNITS HIRING O UNITS ertain units have a cost in gold and others a cost in food. ou must therefore create alliances with towns and gold mines so that your merchant can earn you gold through trade and you must send peasants to wor the fields to uild up stocs of food. hen you hire a unit the cost of the next unit of that type is increased. This increase in cost may e minimal. owever, in the case of an envoy there is a considerale increase. T : old mines can accommodate two merchants simultaneously. ou may sometimes gain extra income y illing an enemy merchant or y otaining a ransom against the freedom of an imprisoned enemy unit. ote that an alliance gained through the marriage of a nole lady (blood alliance) procures the largest income, an alliance made y an envoy (basic alliance) provides an average income and an alliance made y a spy (secret areement) will e the least lucrative. ood allows you to raise an army. ou can acuire some food when you ill an enemy peasant, ut to guarantee an enduring supply of food there is only one solution grow crops using peasants. The running costs of your units represent a regular expense which reduces your stocs of food. Each type of unit has specific running costs associated with it and it is armies which demand the most. T : n ouse vs ouse ode, the owing sill enales a peasant to reduce the time to harvest y . t is then possile to uild up stocs of food at a far greater rate.
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UNIT HIRING ONE Tpes of unit  There are  categories of unit. • onfighting units (enoy spy etc.)   • ighting units (assassin mercenaries etc.) Army (nits men-at-arms etc.) Vertial timer ou can  only hire one unit or acuire one sill at a time, ut you can place up to  of them on the vertical timer. This gauge indicates the progress of hiring or sill acuisition. T: ou can clic an order to cancel it.
nits ou an hire  lic the portrait of a unit to start hiring. nits have a cost in gold (yello) food (ite) and in time (blue). The more you hire, the more the costs will increase. n ouse vs ouse, you must first pay to unloc a unit cate or  efore  you  can  hire  units  of  that  type. Auirin sills ou can  acuire sills to improve your units. This will only cost time, ut this cost will rise each time you acuire a new sill. ear this in mind when you devise your strategy. ove the hirin point  A new recruit normally appears at the eudal ome of the ouse, ut it is possile to have the unit appear in the castle or town where your reat ord or heir is to e found. To do this, simply select the relevant portrait on the hiring panel. This gives you the opportunity to have the unit appear in the location where he is most wanted  and  without  having  him  travel  long  distances. mprisoned units hen a  unit is arrested y guardsmen, it will automatically e sent to the enemy eudal ome and imprisoned there. An imprisoned unit represents an enormous handicap for other units of the same type elonging to his ouse. The only way of avoiding this penalty is to pay the ransom to the enemy to free the imprisoned unit. hen you hold an enemy unit in your dungeon, you may free him against the payment of a ransom. ou may also free the unit without any ransom eing paid. This will lead to an immediate increase in the level of peace, unless war has een declared.
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UNIT PANEL
nit portrait   mage of the  selected unit. Train  A unit will remain visile during several seconds after leaving an enemy’s field of vision. This is called tracing time. hen a unit is traced, an eye will appear in this circle. n order to ecome invisile, the unit must e outside the enemy’s field of vision and tracing time must e at . The icon will then no longer e displayed. nit manpower  The numer of individuals comprising that unit. This numer will influence the attac value of fighting units. nit Eperiene oints  The units gain experience y carrying out certain actions (e.. en an enoy sins alliances) . They start out with no experience at level  and can move up to level . pradin the units  Each time you progress a level, you can select a specific onus y clicing the arrow shaped utton. or example, assassins can acuire [oisonin] or [apid ovement] onuses.  A yellow circle will then e displayed to indicate this change. A unit can upgrade to a maximum of level . f a unit has not yet achieved the first level, you can clic the arrow shaped utton to purchase the Experience oints you need to go from level  to level . T : erchants and peasants do not acuire new sills when they change level, ut they automatically ecome more effective. nit sills  Each unit has several specific sills. nit harateristis  Each unit has its own characteristics. These are ealth oints, attac, defence, movement and the operational costs of that unit.
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NONIGHTING UNITS Dio Envoy Enters towns to form alliances, ut he does not fight. The envoy may also deliver a message of peace to the eudal ome of an enemy ouse in order to increase the level of peace. This unit may e the target of an enemy spy or rogue and may thus e a turncoat in your enemy’s pay. The envoy will automatically exercise his right of expulsion if he encounters an enemy envoy or spy attempting a diplomatic action in an allied town or castle. The expelled unit will mae a compulsory return to the eudal ome of his ouse. nce there, he may e assigned with a new mission. The returning unit can neither e attaced nor employed while on the journey home. Unehn tions py The spy has many uses. e can infiltrate the eudal ome of an enemy ouse in order to ecome a turncoat unit he can chec the identities of your own units and he may also mae secret agreements with towns or castles. The spy is the only unit which can uncover enemy stealth units, ut he must e standing still with his field of vision at maximum. e can also scrutinise the units to unmas traitors, who will then e immediately thrown into prison. pies are stealth units in certain conditions. This stealth is lost when the spy is uncovered y an enemy spy or when his stealth timer drops to . Tnots Three types of units may e turncoats assassin, envoy and commander. othing will etray them in the eyes of the affected ouse, ut their actions will e in favour of the enemy. There are two ways to create a turncoat • send a spy to the eudal ome of an enemy ouse and select one of the  enemy units • fill your rogue’s moneyag with gold and send him on a stealth mission to uyoff  an enemy envoy, assassin or commander. To uncover a turncoat, you must send a spy to chec his identity. f he is a turncoat he will e imprisoned immediately.
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ogue nstigates uprisings in enemy towns y inciting the citizens to revolt. t is possile to uyoff enemy units, using the rogue, if the latter has the necessary gold.
ole lady he can e sent to an allied town or castle to marry the local ord (in te case of a blood alliance) . This type of alliance is very difficult to rea and it generates the highest income. n ouse vs ouse mode, the nole lady can only e hired once the reat ord is married. The nole lady can also win over lone enemy units to your ouse y seducing them. Noiit reat ord e is head of the ouse and if he is illed and he has no living heir, the game is lost. ote that if your reat ord is in his eudal ome, he cannot e illed. is presence in a town or an allied castle enales hiring from this location. t is possile to marry the reat ord in a town or a castle to gain a trueorn son. This will put a stop to the appearance of astards and it will allow you to name him as heir if no other heir exists at that time. Trueorn son The marriage of your reat ord to a nole lady will engender a single trueorn son. To produce others, you must seduce a trueorn son or heir from another ouse, using a nole lady, or you may recognise as trueorn sons any astards your reat ord may have engendered. A trueorn son of any of these three origins can e designated as heir and any trueorn son can e seduced y an enemy nole lady. eir The trueorn son, fruit of the marriage etween a reat ord and a nole lady, will automatically ecome heir if no other heir has een named. is presence in a town or allied castle enales hiring from this location. f your reat ord is illed, your heir will automatically replace him as reat ord. owever, he will e unale to marry or engender a son unless the previous reat ord has not married. ote that if your heir is in the eudal ome of your ouse, he cannot e illed.
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astard A astard appears when the reat ord taes too long to marry. f an enemy uncovers one of these astards, you will immediately lose  restige oints and the astard will disappear from the game. A astard may aandon this status and e recognised as a trueorn son in exchange for the payment of a sum of gold. Session hould your reat ord e illed, your ouse must immediately name its heir as the new reat ord. n order to ensure a seamless succession you should already have designated a trueorn son as heir. A trueorn son is produced as a result of a marriage y the recognition of a astard or y the seduction of an enemy trueorn sonheir. hould you have several trueorn sons then you should recognise one as heir y using the esignate an heir utton within his unit panel. The further an heir is from any potential enemy, the more liely he is to survive. Potion  easant e has only one purpose woring the fields to grow crops. Every crop harvested will go towards uilding up stocs of food. t is impossile to place more than one peasant per field.
erchant e increases ncome y travelling etween a town or gold mine and the eudal ome of the ouse. The greater the distance etween the two points, the more gold the merchant carries. There can only e one merchant per town and two merchants per gold mine. hen a merchant is illed, the aggressor pocets the gold he was carrying.
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