Brian Lara international Cricket 2007
12 Pages
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Brian Lara international Cricket 2007

Downloading requires you to have access to the YouScribe library
Learn all about the services we offer
12 Pages


.Manuel du jeu vidéo Brian Lara International Cricket 2007 Welcome to Brian Lara International Cricket 2007, the latest in the best-selling series of cricket games, featuring the ICC Cricket World Cup 2007, ICC Champions Trophy 2006, an all-new tutorial mode, and network or Gamespy Arcade support for up to 16 players Whether you’re new to the crease or already bedded-in, this manual will offer some handy pointers that will hopefully help you towards your first century!



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Extend the game experience by purchasing the fantastic Brian Lara International Cricket™ 2007 bonus codes!
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Heat Seeker:Lock on to middle stump and bowl with 100% speed Bat Out of Hell:Shots race away to the boundary at greatly increased speed Perfect Hands:Fielders never drop a catch Mad Skills:Max out your stats for batting, bowling and fielding Unlock Tools:Unlock tutorial tools  corridor of uncertainty, wides and LBW All Unlocks:Unlocks all cricketing equipment, photos, trophies and caps
Please note cheats cannot be used during online gaming. Calls cost £1/min, mobile calls vary. In Ireland please call 15600 999 899 (calls cost £1.25/min mobile calls vary). Service Provided by Premier Communications PO Box 177 Chesham HP5 1FL.
BEFORE YOU CALL, READ THROUGH THESE STEPBYSTEP DIRECTIONS… 1 In your game, go to the Cheats screen, accessed from the Pavilion menu, and write down the Unique ID. You need this to access the Bonus Codes. Make sure that you have created and saved a Profile first, as this will generate an ID number for your game. 2 Log on or call the Hintline on the number above and follow the directions to the Brian Lara International Cricket2007 area. 3 When requested, enter the Unique ID you obtained in Step 1. 4 If you’re buying the Codes online (£2.99 paid by credit card / PayPal), the full set will be emailed to you. If you are calling the Hintline, write down the codes as they are read to you; you can access as many or as few Bonus Codes in one call as you like. 5 To unlock the Cheats, go to the Cheats screen on the Pavilion menu and enter the Codes you have been given.
PCR07CDUK05 5024866333480
Precautions • Do not touch the surface of the disc when handling – hold it by the edge. • To keep the disc clean, wipe gently with a soft cloth. Keep the disc scratch free. • Keep the disc away from extremes of temperature, direct sunlight or exposure to excessive moisture. • Never use a cracked or warped disc or one that has been repaired using adhesives. This could lead to operatingproblems.
Health Warning WARNINg: READ BEFORE USINg YOUR COMPUTER gAME A very small percentage of individuals may experience epileptic seizures when exposed to certain patterns or flashing lights. Exposure to certain light patterns or backgrounds on a monitor while playing computer games may induce an epileptic seizure in these individuals. Certain conditions may induce undetected epileptic symptoms even in persons who have no prior history of seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician before playing. If you experience any of the following symptoms while playing a video game: dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions, IMMEDIATELY discontinue use and consult your physician before resuming play.
Piracy Notice Copying commercial games such as this, is copyright infringement and a criminal offence. Copying and re-supplying games can lead to a term of imprisonment. Think of a copied Game as stolen property This Codemasters game is protected by the SecuROM™ protection system. If you purchase an illegal copy of the game, you will be able to play it - but not for long. As you play, the gameplay of a pirated copy will degrade. Make sure this doesn’t happen to you. Purchase only genuine software at legitimate stores. If you are aware of illegal copying or illegal distribution of games and want to help stamp out piracy, please telephone the ELSPA HOTLINE in strictest confidence on 0870 513 3405 or provide information anonymously at
© 2006 The Codemasters Software Company Limited (“Codemasters”). All rights reserved. “Codemasters”® is a registered trademark owned by Codemasters. “Brian Lara International Cricket 2007”TM is a trademark of Codemasters. Made by Codemasters in England under Licence in respect of the ICC Cricket World Cup and ICC Champions Trophy Events only from ICC Development (International) Limited/Global Cricket Corporation Pte Limited. ICC Cricket World Cup and ICC Champions Trophy are the trade marks/property of ICC Development (International) Limited. The licence to use the national emblem, logo and the other intellectual property rights of cricket teams appearing in the product has been granted for use only in relation to the ICC Champions Trophy and the ICC Cricket World Cup events and thus appear only in connection with those events and not otherwise. Exclusively endorsed by Brian Lara. Statistical information provided by Wisden Cricinfo Ltd. MRF and the MRF connected letter device are the trade marks, copyright and exclusive intellectual property of MRF Limited, 124 Greams Road, Chennai, India. All other copyrights or trademarks are the property of their respective owners. References to players or teams in the game do not imply any association between them and the game. Profiles of individual players are based on opinions held in good faith and are not statements of fact. Unauthorised copying, adaptation, rental, lending, resale, arcade use, charging for use, broadcast, cable transmission, public performance, distribution or extraction of this product or any trademark or copyright work that forms part of this product is prohibited. Developed and published by Codemasters.
Brian lara international CriCKet™ 2007 ............2
menu naVigation .....................................................3
on the PitCh .............................................................3
game Controls – Bowling......................................4
moVement in the air (swing) .................................7 game Controls – Batting .......................................8 game Controls – fielding ................................... 11 Pause menu........................................................... 13 ConfidenCe ........................................................... 13 off the PitCh ......................................................... 14 ComPetitions ........................................................ 14 Play CriCKet on your PC...................................... 14 warm-uP and eXhiBition games.......................... 15 tournaments........................................................ 15 Play networK CriCKet ......................................... 16 CoaChing mode ..................................................... 16 Custom teams....................................................... 17 saVing and loading ............................................. 18 thanKs to .............................................................. 18 Credits................................................................... 18 warranty.............................................................. 19 teChniCal suPPort ............................................... 20
Place the Brian Lara International Cricket™ 2007 Disc in your DVD drive and close the disc tray. Wait a few seconds for the drive to initialise. If you have Autorun enabled on your PC, Brian Lara International Cricket™ 2007 will automatically begin to install. If you don’t have Autorun enabled, go to the Start Menu and select RUN. Type D:\setup (replace ‘D’ with the letter of your drive) and hit ENTER.
The installation program will initialise; follow the on-screen instructions to progress through the Installation. Brian Lara International Cricket™ 2007 requires the presence of DirectX 9.0c on your system. You will be given an option to set up DirectX 9.0c during installation.
During installation, you will also be given the opportunity to register your game online.
This is not a requirement – you can register your game at any time following installation at
If you are using a dialup connection to access the Internet, but do not have this configured to activate automatically on request, you may need to initiate your connection prior to beginning installation if you want to register online.
It is advisable to have no other programs (other than those required to access the Internet) running on your PC during installation.
brian lara intErnational CriCkEt™ 2007
Welcome to Brian Lara International Cricket 2007, the latest in the best-selling series of cricket games, featuring the ICC Cricket World Cup 2007, ICC Champions Trophy 2006, an all-new tutorial mode, and network or Gamespy Arcade support for up to 16 players
Whether you’re new to the crease or already bedded-in, this manual will offer some handy pointers that will hopefully help you towards your first century!
The ICC Cricket World Cup 2007 is the firs in the West Indies,with nine cricket-loving nations hosting the tournament.The nint of cricket’s premier competition takes over seven weeks between March and 2007 and will be contested by 16 teams i gripping matches.
format The competition begins with 4 groups eac containing 4 teams,who play each other onc The top two sides in each group qualify,an carry their result against each other forwar to the Super 8 stage,a single group of the remaining nations.
The two sides from each first-round group d not play each other again in this round, but do against each of the 6 other teams. The top f at the end of this round qualify for the semi-finals, wit winners reaching the final in Barbados for the right to be World Champions.
mEnu navigation
Navigate through the menus using keyboard, mouse or a Windows-compatible joypad.
Other controls are explained on-screen when applicable.
on thE pitCh
Confidence bars
(see Confidence)
Current Score
Outfield radar/ Aiming zone
gamE Controls - boWling
Sidestep Left
Sidestep Right
Start run-up AimNormal ball
Ball breaks to left
Ball breaks to right
Slower ball/Top spin
Special Delivery 1
Special Delivery 2
Swing/Drift Left
Swing/Drift Right
Move Mouse Left
Move Mouse right Left Click Point Mouse Left Click + Left Click + Right Click Right Click C+ Left Click C+ Right Click Scroll Wheel Up
Scroll Wheel Down
k e y b o a r d
a d 2number pad on w,s,a,d 2number pad on 4number pad on 6 on number pad 8 on number pad 7 on number pad 9 on number pad 1number pad on 3number pad on
The art of bowling is to either minimise the number ofRuns scored by the batsman, or preferably to get himOut. These two tasks require quite different strategies, and it’s up to the bowler to decide whether to play defensively and try to keep the run scoring low, or be more attacking and try to take wickets (but with a greater risk of conceding runs).
hOw TO bOwL At the start of eachOver you will be prompted to choose a bowler. Having done so, use the left and right directional buttons to adjust the bowler’s starting position, then begin his run-up by clicking the left mouse button. As the bowler runs up, adjust the cursor to target an approximate area to aim the delivery. Meanwhile, a timing bar appears on-screen to indicate how fast the ball is to be delivered – the closer to the top of the bar, the faster the delivery. At any time after the timing bar appears, press one of the following buttons to perform a certain delivery: Left Mouse Button - Stock delivery + Left Mouse Button - Break to the left + Right Mouse Button - Break to the right Right Mouse Button - Alternative speed ball C+ Left Mouse Button – Special delivery 1(only if bowler is at 100% confidence – see Confidence) C+ Right Mouse Button – Special delivery 2(only if bowler is at 100% confidence)
Bowler timing bar
Bowler cursor
Note that if you do not press a button before the timing bar reaches a white line near the top, you risk delivering a No Ball (seeGlossaryin Coaching Mode) and will have to bowl another delivery. Aiming the bowling cursor short so that the ball bounces above the batsman’s head can also be considered aNo Ball (although a certain number of bouncers are permitted per over), as is aiming the bowling cursor long so the ball goes above the batsman’s waist without bouncing. Each No Ball adds one extra run to the batting team’s score.
Similarly, if you aim the bowling cursor a long way to the side of the batsman so that he cannot reach the ball, you will concede aWide(seeGlossaryin Coaching Mode) and will again have to bowl an extra delivery. A Wide also adds an extra run to the batting team score.
An Over consists of six legal deliveries from the same bowler at the same end of the pitch. Once completed, the bowling team will be required to choose a different bowler to bowl another over from the opposite end of the pitch. To do so, simply scroll through the list of all the outfield members of the fielding team. Note that the Wicket Keeper cannot bowl (and you cannot choose a different Wicket Keeper once the match has begun). In ODIs, no bowler is permitted to bowl more than one fifth of the designated innings, so be sure not to use your best bowlers too soon.
There are two distinctly different styles of bowling commonly used in cricket:
tHE PàcE bOWLER – (also known as aFast bowler) mainly uses raw speed and power to deliver the ball as fast as possible – often at speeds of up to 100mph. This gives the batsman less time to react and may cause him to mistime his shot, or even miss the ball completely. All bowlers who aren’t spinners are considered to be pace bowlers, though if their fastest delivery is below a certain speed then they are technically known as Medium Pacers.
tHE spIN bOWLER – whether anOff-Spin,Leg-SpinorGooglybowler - has a slower delivery but applies spin to the ball as he releases it, causing the ball to bounce (or “pitch”) in an unexpected direction. This will hopefully confuse the batsman and may leave him unable to get his legs out of the way – resulting in an appeal forLeg Before Wicket(see Dismissalin the Batting controls).
Each bowler has six types of delivery available to him, four of which can be used at any time and two only when he has built his confidence up to maximum. Depending on what type of bowler he is, these are as follows:
stoCK deliVery– Left Mouse Button
Pace bowler:
Seamer.A quick delivery with the seam of the ball pointing vertically so that the ball pitches on the seam with very little deviation or spin.
Off-break.A delivery that spins clockwise through the air, causing it to bounce to the right when pitching (as viewed from the bowler’s angle).
Leg-break.A delivery that spins anti-clockwise through the air, causing it to bounce to the left when pitching (as viewed from the bowler’s angle).
left BreaKing Ball+Left Mouse Button Pace bowler:Leg Cutter.A delivery similar to a normal seamer but with added anticlockwise spin when released, causing the ball to bounce to the left when pitching.
Arm Ball.A delivery with minimal spin, often with the seam of the ball tilted slightly to the left in order to achieve outswing, causing it to deviate to the left whilst in the air.
Strong leg-break.A more emphatic version of the Leg-spinner’s stock delivery, causing the ball to bounce even further to the left when pitching.
right BreaKing Ball
Pace bowler:
+Right Mouse Button
Off cutter.A delivery similar to a normal seamer but with added clockwise spin when released, causing the ball to bounce to the right when pitching.
Strong off-break.A more emphatic version of the Off-spinner’s stock delivery, causing the ball to bounce even further to the right when pitching.
Slider.A delivery with minimal spin, often with the seam of the ball tilted slightly to the right in order to achieve inswing, causing it to deviate to the right whilst in the air.
alternatiVe sPeed Ball– Right Mouse Button
Pace bowler:
/ Leg-spinner:
Slower ball.A delivery with very little deviation or spin at a slower speed than usual, attempting to deceive the batsman into mistiming his shot.
Top spin.A quicker delivery that spins forwards through the air, causing it to bounce higher than usual with no sideways movement when pitching.
Doosra.A deceptive delivery that looks similar to an off-spinner’s stock delivery but with anti-clockwise spin applied to the ball so that it bounces to the left when pitching (as viewed from the bowler’s angle).
Flipper.A delivery that looks similar to a Top Spinner, but in fact has backspin applied to the ball, causing the ball to bounce lower than usual when pitching.
+ Left Click
Pace bowler:
Googly.A deceptive delivery that looks similar to a leg-spinner’s stock delivery but with clockwise spin applied to the ball so that it bounces to the right when pitching (as viewed from the bowler’s angle).
Yorker.A delivery that appears to be a normal seamer but where the bowling cursor is suddenly aimed at full length (in line with the batsman’s feet) at the last moment.The batsman has very little time to react so may mistime his shot or even be hit on the pads for an LBW appeal.
Mousewheel Down
Mousewheel Up
k e y b o a r d
W E w,s,a,d 2number pad on 4 on number pad 6 on number pad 8number pad on 2number pad on 1 on number pad 3number pad on HoldC+ Any Shot
Pace bowler:
Sidestep Left
Bouncer.A delivery that appears to be a normal seamer but where the bowling cursor is suddenly aimed short at the last moment to cause the ball to bounce above waist height.The batsman has very little time to react so may mistime his shot or even be hit by the ball.
Defensive Shot
Sidestep RightAimAttack Shot
sPecIàL deLIVeRIeS
sPeCial 1 –C
gamE Controls - batting
Dance down wicket
Lofted Sweep
Attacking Sweep
Point Mouse Left Click + Left Click
Lofted ShotRunAbort Run
Quicker One.A delivery that looks similar to a Top Spinner, but in fact has backspin applied to the ball, causing the ball to bounce lower than usual when pitching.
sPeCial 2 –C
+ Right Click
+ Right Click
Left Mouse Button– Ground shot + Left Mouse Button– Defensive shot + Right Mouse Button – Lofted shot LeftA+ Left Mouse Button – Ground sweep shot LeftA+ Right Mouse ButtonLofted sweep shot
In addition to these ‘natural’ swing conditions, some pace bowlers are able to achieve additional movement of the ball as they release it by holding the seam of the ball at an angle. In order to use this extra swing, press the Mousewheel up or Mousewheel down after releasing the ball to attempt to move the ball left or right respectively.
There are several factors that can cause the ball to deviate in the air after being released by the bowler. Strong winds can cause some movement, some weather conditions are conducive to swing, and the condition of the ball also has a natural effect (this is why the fielding team frequently polish one side of the ball).
movEmEnt in thE air (sWing)
When the bowler releases the ball, the batsman stands still and can begin to play his shot by aiming in any direction and pressing one of the following buttons to perform a certain stroke:
Right Click Left Click LeftA+ Left Click LeftA+ Right Click HoldC+ Any Shot
A batsman has two responsibilities – to avoid getting out, and to score runs. In Test Matches the former is usually the priority at the expense of scoring quickly, whereas in ODIs accumulating runs at a reasonable rate is usually more important even at the risk of losing his wicket.
hOw TO bàT As the bowler approaches, use Mousewheel up or Mousewheel down to move sideways across the batting crease to find a good position to play a shot. Try to avoid blocking the wicket with the batsman’s legs as this risks an LBW appeal if the ball hits him, but also avoid standing too far away from the stumps as this leaves them unguarded.
If the batsman is at 100% confidence (see Confidence), holding down theCbutton whilst simultaneously pressing any of the above strokes will Dance Down the Wicket. This is a bold move that, if timed correctly, can gain extra power to a ground or lofted shot to increase the chance of scoring a boundary. However, if the shot is missed, the batsman must quickly step back into his crease by pressing the Left Mouse button, or else be Stumped out by the awaiting wicket keeper.
Assuming he was not Bowled out, the batsman can opt to run between the wickets in order to score a run after playing at a shot (regardless of whether contact was made with the ball – see Extras for details of scoring runs without bat hitting ball). This is performed by pressing the Right Mouse button after the ball has either been hit or passed by the stumps.
Both batsmen must reach the opposite wicket before a run is scored, and if the fielding team manage to dislodge the stumps with the ball before a batsman has reached the crease then he has been Run Out. The batsmen can attempt to run between the wickets several times in succession in order to score multiple runs in a single delivery, but this increases the risk of a run out. If the two batsmen begin a run but have not yet crossed, it is possible to abort the run in progress by pressing the Left Mouse button.
As well as scoring singles by running between the wickets, good batsmen will look to hit the ball beyond the boundary rope at the edge of the field. If they manage to hit the ball over the rope without bouncing, they score six runs; if it bounces beforehand they score four runs.
Note that if the ball crosses the boundary rope, any runs between the wickets from the same delivery are discounted, so it’s not possible to run a single and also hit a six to score a total of seven runs.
EXTRàS Even if the batsman does not make contact with the ball, it is still possible for the batting team to score runs in two ways. Firstly, if the ball deflects off any part of the batsman’s body whilst he is attempting a shot, he can attempt to run between the wickets, with any score counting as Leg Byes.
Secondly, if the ball does not make contact with the batsman at all, any runs scored will be counted as Byes.
dISMISSàL As mentioned above, the batsman risks several methods of dismissal with each legal delivery he faces. He can be given out for any of the following reasons:
Bowled If the batsman fails to prevent the ball from hitting the stumps from the bowler’s delivery.
Caught If the batsman hits the ball to a member of the fielding side without bouncing first.
Caught & Bowled A specific term for a catch taken by the bowler.
leg Before wiCKet (lBw) If the batsman prevents the ball from hitting the stumps by blocking with his leg (or indeed any part of his body) instead of his bat.
stumPed If the batsman dances down the wicket (steps forward out of his crease) but misses the ball, and the wicket keeper dislodges the stumps with the ball before the batsman returns to his crease.
run out If either of the two batsmen attempt to run between the wickets but a member of the fielding side dislodges the stumps with the ball before the batsman reaches the crease.
Note that if the bowler performs a foul delivery – a Wide or No Ball – then the batsman cannot be given out that ball for any of the above reasons except Run Out (which is still possible from any foul delivery), or Stumped (which is still possible from a Wide but not a No Ball).
gamE Controls – FiElding
Throw to keeper’s end
Throw to bowler’s end
Change field type
Change field type
Change field variant
Change field variant
Left Click
Left Click
Right Click
Mousewheel Up
Mousewheel Down C+ Left Click C+ Right Click
k e y b o a r d
2 on number pad
7 on number pad
9number pad on
1number pad on
3 on number pad
7number pad on
9number pad on
Whilst it is the bowler’s task to try to keep the batsmen’s run rate down and/or take wickets, the rest of the fielding team play their part as well.
If the batsman has mistimed a lofted shot and a fielder is nearby, the fielder has the chance to take a catch and dismiss the batsman. In order to do this, a timing bar will appear on-screen, and pressing the Left Mouse button when this timing bar is at the midway point will take the catch. However, if the catch attempt is mistimed then the chance will be dropped.
Fielder timing bar
If a fielder collects the ball after it has already bounced, he will be more concerned with returning the ball to the stumps to prevent run scoring, and potentially run out the batsmen if they are already attempting to run between the wickets.
If the batsmen are not attempting to score a run, the fielder will automatically return the ball to the wicket keeper; but if a run is being attempted then the timing bar will appear. Left clicking at the midway point will throw the ball back to the wicket keeper’s end to attempt a run out, whilst right clicking when the timing bar is midway will throw the ball to the bowler’s end. If the throw is mistimed then the run out attempt will fail, and the ball could possibly be overthrown past the stumps and into the outfield on the other side. If this occurs, the batsmen may attempt to run again.
Excluding the fixed positions of bowler and wicket keeper, there are 9 other players in the fielding side who can move to various positions around the field in order to take catches (known as an attacking field) or prevent run-scoring (a defensive field).
Before the bowler begins his run-up, the field can be quickly adjusted by pressing Mousewheel Up and Mousewheel Down to cycle between field types (attacking, defensive or custom), andC+ left click andC+ right click to cycle between field variations.
For more detailed adjustment, pressto access the Pause Menu and choose the Field Settings option.This allows different field positions to be set for each of the two batsmen (if one batsman is better than the other, set a defensive field for the stronger and an attacking field for the weaker of the two). It is also possible on this screen to create a Custom Field.
By switching to a Custom field type, it is possible to scroll to the Edit button and fine-tune the layout of the fielding team. Having selected to Edit a field, move the on-screen cursor over any of the current fielding positions (shown as bright white markers) and press the Pick Up button to select that fielder. Then move the cursor to another field position and choose Put Down to confirm the move or Cancel Pick Up to abort. Once happy with the fielding changes, press the Confirm Changes button to confirm and exit the screen.
pausE mEnu
Pressat any point when the game is in progress to pause. This brings up a menu of assorted options; allowing you to view the current scorecard, adjust the field settings (if playing as the fielding team), save the game (only at the beginning of an over), skip the current over or the entire innings (only versus the computer, and only at the beginning of a delivery) or quit the match (forfeiting to your opponent).
As well as mastering the game controls, it’s important to monitor the confidence of both batsmen and bowler in order to know when to go on the attack or play cautiously.
Bowler confidence On-strike batsman confidence Off-strike batsman confidence Batsman timing bar
bàTTING A confident batsman is more likely to time shots correctly, find gaps in the field positions in order to score boundaries, and has a wider selection of shots available.
Scoring runs (especially boundaries) is the best way for the batsman to build confidence, and mistiming a shot or being hit by the ball is a sure-fire way to lose confidence.
bOwLING Confident bowlers will be harder to play against and have an increased repertoire of deliveries to choose from.
Taking wickets and beating the batsman are good ways to improve the bowler’s confidence, but being hit for boundaries will reduce confidence.
oFF thE pitCh
Brian Lara International Cricket 2007 has several different competitions to hone your skills against the computer or up to 16 friends on a single console (see Play Cricket), before taking on the world via Network or Gamespy Arcade (see Play Network Cricket).
You can choose to either compete in a one-off warm-up game or play the full ICC Cricket World Cup 2007 in the West Indies.
You can opt to play a single warm-up game or the entire ICC Champions Trophy 2006 in India.
CUSTOM teST Either play an individual test or an entire league of up to 16 teams.
As with tests, you can play a one-off ODI or a league with up to 16 teams.
CUSTOM 20 oVeR màTcH
Play a one-off match or a league.
play CriCkEt on your pC
Having chosen which competition to play, you will then be able to setup further options.
CReàTe gàMe This is where you choose whether to play a single game or a tournament (and also what stage of the tournament to begin with, if applicable), what difficulty setting to use, how long a match will last, how many teams the tournament will contain (if applicable), whether ICC Fielding Restrictions will apply (see Glossary in Coaching Mode), and whether it will use realistic player stats, venues and weather conditions or Balanced stats and settings for a more evenly-matched contest. Note you can only play a match using Custom Squads if the game realism is set to Balanced.
Warm-up and Exhibition gamEs
Move left or right on the keyboard or joypad to pick a side, then up or down to scroll through the available teams. If playing a Warm-up match, you will be able to choose from any of the teams competing in the ICC Cricket World Cup 2007 or ICC Champions Trophy 2006, whilst an Exhibition game allows any of the top 16 cricketing nations in the world or one of your own Custom Squads (see Custom Teams).
sqUàD seLecT
Scroll up and down the list to review your squad - noting each player’s bowling, batting and fielding skills displayed on the right side of the screen. Only the first 11 nominated players in the squad will play in the match, so to re-organise the team you should select a player and swap his position with another.
To pick a captain or wicket keeper, highlight a player and press the Right Mouse button, and then choose an option from the sub-menu that appears.
When happy with your first eleven, press the Left Mouse button to continue.
The final screen allows you to choose the venue, time of day, and weather, pitch and ball type and condition. Note that if you previously chose Realistic settings in the Create Game screen then many of these options will be locked.
gROUP seTUP If playing the ICC Cricket World Cup 2007 or ICC Champions Trophy 2006 from the first group stage, you can opt to adjust the order of the first round groups (unless you previously chose Realistic settings in the Create Game screen). If you begin in the latter stages of the above tournaments, or if playing a Custom tournament, you may choose which teams to include by highlighting any slot in the list and moving left or right. Alternatively, press the Right Mouse button to randomise the selected teams.
From here you can advance to the Next Game in the tournament; review earlier results in the tournament in the Match Summary screen; see competition progress in the Fixtures & Tables screen; or Save the tournament as it stands.
Select your side for the next match in the tournament, as you did for an Exhibition Match.
play nEtWork CriCkEt
In Brian Lara International Cricket 2007, you can take on the world via Gamespy Arcade or LAN play. Compete in one-off matches or play the full ICC Cricket World Cup 2007 against up to 15 other people. Can you be the best in the world?
gàMeSPY aRcàDe
In order to play via Gamespy Arcade, you must exit Brian Lara 2007 and return to Windows. Launch the Gamespy Arcade application and follow on-screen instructions to either log in or create a new account. Click “Brian Lara 2007” in the “My Games” panel on the left of the Home page to access the game’s Gamespy Lobby. From here, you can chat with other players, create a game or join an existing session. For further help with Gamespy Arcade, please visit
lan gàMe This screen allows you to host a LAN game in Create Session (you will need to give the session a name, and optionally a password), connect to other games via Search for LAN Game; Specify IP Address if you know exactly whom you wish to play against; or load a previously saved match in Load Game.
neTwORK gàMe lOBBY
Once you have chosen to either host or join a game in either Gamespy Arcade or LAN play, you will reach the Lobby screen. From here you can go to Team Select in order to assign yourself to a team and pick your squad for the forthcoming fixture, before being returned to the Lobby ready to play the match. At this point, the host can choose to begin the next round of matches - note that any players in the lobby who have not picked a team by this stage will sit out of this match.
CoaChing modE
tUTORIàLS New to Brian Lara 2007, this section lets you choose from a series of either bowling, batting or fielding tutorials. Follow the on-screen instructions to grasp the skills and strategies needed to become a star! Note: remember to save your Profile after completing Tutorials (see Profiles).
tHe neTS Once you’ve learned the basics in the Tutorials, you can hone your bowling or batting skills with unlimited practice in the Nets. Learn to slog a six or bowl a bouncer with the assist tools available by pressingto access the pause menu.
gLOSSàRY A quick guide to some of the more obscure cricketing terminology used both in-game & in this manual.
Custom tEams
Creating a Custom Player You can create up to 16 players, so firstly choose one of the 16 slots in the carousel. You can then give your player a name before fine-tuning his looks and skills.
Choosing aPPearanCe Choose from a variety of skin tones and hairstyles to find the perfect player likeness.
Kitting out your Custom Player Give your player the equipment he needs. As you progress through the game you will unlock more items in the kit bag (see also Unlocks & Rewards in the Pavilion section).
Player sKills Determine whether your player will be a batsman, bowler or all-rounder by allocating him points in each of the skill types; and also determine what type of bowling style he will use, and whether he will bat and bowl left or right-handed. Note that you must allocate all available points before the game will let you continue.
seleCting your Players Set a nationality for your player by pressing the Right Mouse button. He will then be available to select when choosing your Custom Squad.
setting uP a Custom squad It is possible to create up to 10 custom squads filled with the world’s best cricketers or even your own created custom players. Note you can only play a match using Custom Squads if the game realism is set to Balanced.
Profiles In order to save your options, unlocks, custom squads and tutorial progress, you will need to create a Profile. This can be done via the Pavilion section.
unloCKs & rewards Your success on the field will bring you rewards back in the pavilion. Certain accomplishments whilst batting or bowling will allow you to unlock various Trophies, Gallery photos, Cheats, and Kitbag items for your custom player.
reCords View a complete historical record of real-life achievements. Can you beat the best?
saving and loading
You will be able to save games and profiles in the front-end menus. Saving a game is possible both during a match or inbetween matches during a tournament.
You can load offline games via the Load Game option in the main menu, or LAN games via the Play Network Cricket menu.
Access game options via the Pavilion in order to adjust display, audio or control settings.
thanks to Brian Lara, Jonathan Crystal, Katie Penny, The International Cricket Council (ICC), Campbell Jamieson, Jackie Crooks, Richard Verow, Chris Nockels, FICA, Richard Bevan, Global Cricket Corporation (GCC), Gabi Narozny, David Gower, Jonathan Agnew, Ian Bishop,Tony Greig, Bill Lawry, Diana van Bunnens, Octagon CSi, Ollie Lewis, Sky Sports, Iain Cameron, BBC Worldwide, Edward Champion, Richard Harvey, Wisden Cricinfo Limited, Andrew Hall, S. Rajesh, Hawk-Eye, Paul Hawkins, Ricall, Kate Carne-Ross, Universal Music Publishing, Ross Pelling, Sony BMG, Ashley Vigor, Warner/Chappell Music, Miles Clarke, MRF, Anthony Rodricks, Kookaburra, Stuart Waterton, Duncan Fearnley, Paul Fearnley, Gunn & Moore, David Broughton, Gray Nicolls, Paul Pritchard, Jason Barrie, Slazenger, Alice Brandvik, Alan Plummer, Hunts County, Steve Turnock, Newbery, Roger Myall, Nick Keeley, Duke & Morrant, Dilip Jajodia, Sunil Jajodia, C & D Albion, Ross Barrat, Jonathan Burnill, Joe Barry, James Gilkes,Tim Kittoe, Paul Burnham, Surrey County Cricket Club, Charlie Hodgson.
CrEdits Executive ProducerJennings John Senior ProducerGriffiths Sean Lead ArtistWarner Phil Lead Programmer Steve Bennett Senior Designer Mark Brendan Experienced Designer Adam Keyte DesignerLewis Mark Senior Programmers Adrian Smith, Allan Mulholland, Martin Gram, Matt Hildred, David Smethurst, James Shaughnessy Experienced ProgrammersAndrews, Pavel Burianek, Leigh Machin, Philip Stewart Justin ProgrammersBooth, Phillipa Leighton, Lee Walford Matthew 2D ArtistsMichael Rutter, Christian McMorran, James McWilliams, Matthew O’Connor, Phil Cox, Peter Santha Character ArtistsEdwards, Ben Siddons, Mark Hancock Paul Environment ArtistsSmith, Richard Berwick, Ken Jarvis Wayne Animators Colin Smyth, Robert Strand, Neil Bruder, Neil Watts, Adam Batham Marketing Artists Simon Enstock, Jim Vickers, Stephane Wiederkehr Audio Olly Johnson, Simon Goodwin, Will Davis Outsource PartnerStudios Stickman Mocap ActorsMike Strand, Peter Stickney and Darren McMorran QA Manager Eddy Di Luccio QA Team Lead Gary Masters QA Senior Technicians Andrew Hargreaves, Mark Roberts QA TechniciansBickley, Matthew Boland, Stuart Elliston, Patrick Leach, Gurtejbir Mangat, Danny Sukhdeep Thandi, David Wallen QA Online Team LeadTreacy Jonathan QA Online TechniciansWood, Gerard McAuley, Daniel Beasley, Robert Young, James Clarke, Michael Edward Rothwell Compliance ManagerCody Gary Compliance Leads Martin Hawkins, Neil Martin, Ben Fell Compliance TechniciansPickering, Darren Greenwood, Kevin Blakeman Richard