What Shall We Do Now?: Five Hundred Games and Pastimes
456 Pages
English

What Shall We Do Now?: Five Hundred Games and Pastimes

-

Downloading requires you to have access to the YouScribe library
Learn all about the services we offer

Description

The Project Gutenberg EBook of What Shall We Do Now?: Five Hundred Gamesand Pastimes, by Dorothy Canfield FisherThis eBook is for the use of anyone anywhere at no cost and withalmost no restrictions whatsoever. You may copy it, give it away orre-use it under the terms of the Project Gutenberg License includedwith this eBook or online at www.gutenberg.netTitle: What Shall We Do Now?: Five Hundred Games and PastimesAuthor: Dorothy Canfield FisherRelease Date: February 4, 2010 [EBook #31186]Language: English*** START OF THIS PROJECT GUTENBERG EBOOK WHAT SHALL WE DO NOW? ***Produced by Bryan Ness, Ritu Aggarwal and the OnlineDistributed Proofreading Team at http://www.pgdp.net (Thisbook was produced from scanned images of public domainmaterial from the Google Print project.)WHAT SHALL WE DO NOW?Frontispiece A PUEBLO SETTLEMENT(Frontispiece)WHAT SHALL WEDO NOW?Five Hundred Games and PastimesA BOOK OF SUGGESTIONS FORCHILDREN'S GAMES ANDEMPLOYMENTSBYDOROTHY CANFIELDAND OTHERSNEW YORKFREDERICK A. STOKES COMPANYPUBLISHERSCopyright, 1907, byFrederick A. Stokes CompanyOctober, 1907All rights reservedPREFACEThis book has been made in the hope that the question which forms its title, "What shall we do now?" may come to beput less frequently. It is so easy for children to ask it, so hard for grown-up persons with many other matters to think aboutto reply to it satisfactorily.In the following pages, which have something to say concerning most of ...

Subjects

Informations

Published by
Published 08 December 2010
Reads 83
Language English

The Project Gutenberg EBook of What Shall We Do
Now?: Five Hundred Games
and Pastimes, by Dorothy Canfield Fisher
This eBook is for the use of anyone anywhere at no
cost and with
almost no restrictions whatsoever. You may copy it,
give it away or
re-use it under the terms of the Project Gutenberg
License included
with this eBook or online at www.gutenberg.net
Title: What Shall We Do Now?: Five Hundred Games
and Pastimes
Author: Dorothy Canfield Fisher
Release Date: February 4, 2010 [EBook #31186]
Language: English
*** START OF THIS PROJECT GUTENBERG EBOOK
WHAT SHALL WE DO NOW? ***
Produced by Bryan Ness, Ritu Aggarwal and the
Online
Distributed Proofreading Team at http://www.pgdp.netDistributed Proofreading Team at http://www.pgdp.net
(This
book was produced from scanned images of public
domain
material from the Google Print project.)
WHAT SHALL WE DO NOW?
Frontispiece A PUEBLO SETTLEMENT
(Frontispiece)
WHAT SHALL WE
DO NOW?
Five Hundred Games and Pastimes
A BOOK OF SUGGESTIONS FOR
CHILDREN'S GAMES AND
EMPLOYMENTS
BY
DOROTHY CANFIELDAND OTHERS
NEW YORK
FREDERICK A. STOKES COMPANY
PUBLISHERS
Copyright, 1907, by
Frederick A. Stokes Company
October, 1907
All rights reserved
PREFACE
This book has been made in the hope that the
question which forms its title, "What shall we do now?"
may come to be put less frequently. It is so easy for
children to ask it, so hard for grown-up persons with
many other matters to think about to reply to it
satisfactorily.
In the following pages, which have something to say
concerning most of the situations in which children find
themselves, at home or in the country, out of doors or
in, alone or in company, a variety of answers will be
found. No subject can be said to be exhausted; but
the book is perhaps large enough. Everything which it
contains has been indexed so clearly that a reader
ought to be able to find what he wants in a moment.Moreover, by way both of supplying any deficiencies
and of giving each copy of the book a personal
character, an appendix of blank and numbered leaves
(with a few spaces in the index) has been added, in
which the owner may record such omitted games and
employments as he has found good.
There are, of course, many fortunate girls and boys
who do not require any help whatever, who always
know what to do now, and do it. For them some
sections of this book may have little value. It is for that
greater number of less resourceful children who
whenever time is before them really are in need of
counsel and hints, that it has been prepared.
ILLUSTRATIONS
FULL PAGE ILLUSTRATIONS
Frontispiec
A Pueblo Settlement
e
FACING P

AGE
Outdoor Games for Girls 128
Outdoor Games for Boys 138
Playing Alone 184
In the Country 202
The Library and Furniture from "The Hous
244
e that Glue Built"
A Dutch House 264
An Esquimau Sled 266
Indian Costumes 266
Pets 338Reading 368

ILLUSTRATIONS IN TEXT
PAGE
A Trussed Fowl 37
Five Dots 48
Outlines 49
Drawing Tricks 51
Picture-Writing 52-53
The Last Man Surveying the Ruins of the
56
Crystal Palace
Patience Card 76
The Dancing Dwarf 106
Bean-Bag Board 114
Rope Ring 115
The Overhand Knot 117
Half-Hitch 118
Figure of Eight 118
Common Bend 118
Sailor's Knot 118
Running Noose 119
Crossed Running Noose 119
Bowline Knot 119
Dogshank 120
Shuffle-Board 121
Balancing Tricks 123
The Glass Maker 125
Electric Dancers 126
Daisy Chain 135
Ivy Chain 135
Hop-Scotch 144Prisoner's Base 156
Tit-tat-toe 176-177
Hanging 179-180
Chinese Gambling 181
Spanish Cup 186
Cardboard Box Beds 223
Bead Chair 223
A Doll's Apartments 227
Cork Arm-Chair 228
Chestnut Chair 229
Fancy Table 230
Match-Box Bedstead 231
Match-Box Washstand 233
Towel Rack 233
Clothes Basket 234
Cardboard Dolls' House 239
Appearance of House When Complete 240
Dog Kennel 241
Kitchen Table 246
Kitchen Range 247
Kitchen Chair 247
Screen 248
Various Pots and Pans 248
Dining-Room Table and Cloth 249
Sideboard 250
Sofa 251
Arm-Chair 251
Wooden Bedstead 252
Wardrobe 253
Dressing Table 254
Washstand 255Rocking-Chair 256
Towel Rack 256
Chair 256
Child's High Chair 257
Child's Cot 257
Walking Paper Dolls 259
Paper Mother and Child, with Clothes for E
260
ach
A Paper Girl with Six Changes 261
Shadows on the Wall 280
A Cocked Hat 284
Paper Boats 285
Paper Darts 286
Paper Mats 286
Paper Boxes 287
A Dancing Man 289
Hand Dragons 290
A Kite 293
Flying A Kite 294
Toy Boats 296-297
A Skipjack 300
A Water-Cutter 300
GAMES FOR A PARTY
GAMES FOR A PARTY
Blind Man's Buff
"Blind Man's Buff" is one of the best, oldest, andsimplest of games. One player is blindfolded, is turned
round two or three times to confuse his ideas as to his
position in the room, and is then told to catch whom
he can. If he catches some one, yet cannot tell who it
is, he must go on again as blind man; but if he can tell
who it is, that person is blindfolded instead. Where
there is a fireplace, or where the furniture has sharp
corners, it is rather a good thing for some one not
playing to be on the lookout to protect the blind man.
Sometimes there are two blind men, who add to the
fun by occasionally catching each other. But this is
rather dangerous. There is also a game called
"Jinglers" where every one is blind except one player
with a bell, whom it is their object to catch. But this is
more dangerous still.
A good variety of "Blind Man's Buff" is the silent one.
Directly the man is blindfolded, and before he begins
to seek, all the players take up positions in corners, on
chairs, or wherever they think most prudent, and there
they must stop without making a sound. The task for
the blind man is thus not catching the others, but, on
finding them, deciding upon who they are. As
chuckling or giggling is more likely to tell him than his
sense of touch, it is tremendously important to make
no noise if you can help it. Sometimes this game is
played (without any standing on chairs) by a blind man
armed with two spoons, with which he feels the
features of those whom he runs against. In this case it
is practically impossible to avoid laughing. The
sensation produced by the bowls of two spoons being
passed over the face in the attempt to recognize its
owner is overwhelming.French Blind Man's Buff
In French "Blind Man's Buff" the hands of the blind
man are tied behind his back and his eyes are left
uncovered. He has therefore to back on to the players
before he can catch them, which increases his
difficulties.
Blind Man's Wand
Here the blind man has a stick, one end of which is
grasped by the other players in turn. The blind man
puts three questions to each player, and his aim is to
recognize by the voice who it is that replies. The aim
of the players, therefore, is to disguise their voices as
much as possible. Sometimes, instead of merely
asking questions, the blind man instructs the holder of
the wand to imitate some animal—a cock or a donkey,
for example.
Steps
The player who is blindfolded is first placed in the
middle. The others walk from him to various positions
all around, carefully measuring the number of steps
(long or short) which take them there. The blind man
is then told how many steps will bring him to a certain
player, and he has to guess the direction toward him,
and the length of step. This player, if found, becomes
blind man.
Still Pond! No More Moving